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madmansiontth

TeamTopHat Development Update 2 - Testing & Development

Updated: Apr 30, 2022



Hey everyone! In this blog we will be talking about the updates we have made over the past two weeks, along with a bit of information on our testing methods, as well as any other tid bits that help towards development.


What has been developed?

During the game's early prototype, we included a Library level greybox that mainly served as a testing area. When moving onto the next development phase, we wanted to build upon the Library to ensure a more enjoyable experience. The end result was met with fairly well responses to the aesthetics and functions of the platforms, however more development is needed, but as it stands, we are quite satisfied.


Furthermore, we developed tons of new assets for the Library Level, incorporating new techniques and technologies to provide the most detailed assets and fit the theme of the game. This will be made into an asset pack and implemented within the levels over the course of development. To add on to this, we intend to use these assets in other rooms too, as we felt they would fit in and the assets are too good to be used for one specific area.


This is how the Library looks currently with the completed layout and the inclusion of the assets:


As well as developing the Library, our next goal was to hire a Sound Designer and/or Music Artist for the game, which would add more to the atmosphere of the mansion. During this period, we were offered to do a presentation for the students studying that subject, which we ended up taking up on that offer. In the end we ended up with a Sound Designer who would become an integral part of development.


Development Testing:

To ensure the game has no major game-breaking issues we actively do tests on each new build we develop, write down any bugs or noticeable details we overlooked, as this will ensure for a greater gameplay product by the end of development.


Conclusion:

Overall, progression is going smoothly and have managed to keep a consistent development process over the past few weeks. We will ensure to hit the deadline with a fully functioning game, with no major issues present.



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