Hey everyone! We have some exciting news to share today, along with some big changes to the game that will improve its performance and aesthetics, we will be explaining the why's behind those changes and what it means for the rest of development going forward!
New Render Pipeline:
Within the latest build of Mad Mansion, we have been experimenting with a new render pipeline within the Unity game engine, the name of this new render pipeline is the Universal Render Pipeline. This will make the lighting and effects much more detailed which will add to the atmosphere the game is striving for. This required a lot of tinkering and the conversion of older assets/textures, we found it to be worth the trouble and be a major improvement! While we still need to tweak a few settings, this is the direction we will be heading towards until the end of development.
Here is an example of the new render pipeline in action within the Library level, compared to the previous blogs showcase of the Library, we also added the inclusion of fog, which helps show the size and density of the rooms you are exploring. More screenshots of the new lighting system can be found on the home page.
Post Processing Upgrades:
Included with the new render pipeline and lighting improvements, we also upgraded the post processing of the game, which will allow for a smoother experience and better gameplay flow. While this would've been a guaranteed feature regardless of when and where it was implemented, with the game becoming much more demanding, the sooner we implemented it the better it will run, helping both the in-game experience, game development in the scenes and the various testing we perform.
Revamping of Old Assets/Textures:
To compensate for the new Universal Render Pipeline changes, textures made in the old pipeline were now outdated and wasn't compatible with many of the new features the new pipeline provided. This change in texture wasn't too hard to figure out, however doing it to every existing asset did take time.
To continue with this development, we wanted to go back to old assets and improve them through new designs, clean up the polys and develop more higher quality textures with the help of Substance Painter, which the team have been practicing with for months.
Development of Sounds:
As mentioned in a previous blog, we hired a sound designer for our game and since then, we have developed various sounds mainly for the player character and horror sound cues. This will make our game much more atmospheric, setting the tone and realism well. More sounds will be developed over the course of development.
Development is still going smoothly, with no signs of slowing down production, thank you for your continued support and following of Mad Mansion and expect more changes over the coming weeks!
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